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1. This is why people don't ever go into 0.0 space anymore - in EVE General Discussion [original thread]
If you want to be in 0.0 you need to expect to lose a lot of ships. If you quit after losing 2 ships then you fail. After about 30 ship losses you start to figure out what works and what does not. Soon you'll be owning the 0.0 skies without the ne...
- by Solid Prefekt - at 2012.01.07 18:47:00
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2. Natural Inflation - in Player Features and Ideas Discussion [original thread]
Has CCP thought about instituting natural inflation. This would being an interesting dynamic to the game when people realize that their isk will lose value over time and will better mimic the real world where people often times invest in assets as...
- by Solid Prefekt - at 2012.01.07 18:38:00
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3. Rid Eve of Python Injections Or you will lose all customers - in Player Features and Ideas Discussion [original thread]
Can I have your stuff when you quit? (seriously)
- by Solid Prefekt - at 2010.12.08 02:47:00
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4. Petition: Mandatory Dev Response Limit - in Player Features and Ideas Discussion [original thread]
Originally by: Infinity Ziona Anyone have any real insight, other than speculation, as to why developers (not just in EvE) behave like they do. It seems there are really obvious imbalances responsible for pages of complaints for weeks, to...
- by Solid Prefekt - at 2010.12.05 08:28:00
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5. The all seeing eye (local) must go - in Player Features and Ideas Discussion [original thread]
Originally by: Zarnak Wulf Originally by: Solid Prefekt Your overview is instant, so why can't the scanner do the same. This would then change the all seeing eye local to a 14 AU range scan. Much more realistic and adds some much n...
- by Solid Prefekt - at 2010.12.05 05:48:00
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6. Petition: Mandatory Dev Response Limit - in Player Features and Ideas Discussion [original thread]
Personally, I don't think they should be banned from giving their opinion on a GM/DEV account. Every time CCP does respond it creates more questions and issues then benefit. Instead of responding to a post, they could have a page that lists what t...
- by Solid Prefekt - at 2010.12.05 05:42:00
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7. The all seeing eye (local) must go - in Player Features and Ideas Discussion [original thread]
Originally by: Tehg Rhind I like the no local in lowsec, but the constant scanner spamming could have some negative effects on the server. Hm. Would be interesting to see how some low sec carebears would start operating. Like doing an op...
- by Solid Prefekt - at 2010.12.04 03:48:00
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8. Drakes - Do they need a nerf? - in Player Features and Ideas Discussion [original thread]
Originally by: Alara IonStorm Edited by: Alara IonStorm on 04/12/2010 02:17:23 That list is number of times they appear on a mail and suprise missile spam makes the distance but in actual kill mails gotten by the ship the Hurricane ru...
- by Solid Prefekt - at 2010.12.04 03:44:00
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9. How many Drakes must die before CCP bring balance? - in Player Features and Ideas Discussion [original thread]
Originally by: Kireiina The main problem is not drakes, it's that logistics are very powerful and signature tanking ships plus bombers have invalidated a lot of battleship heavy approaches. As such you want a ship that is a decent chunk o...
- by Solid Prefekt - at 2010.12.03 02:39:00
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10. Mini-Carriers? - in Player Features and Ideas Discussion [original thread]
I don't think we need a mini-carrier as we have plenty of 500mil ships. What I would like is a 3-5 bil cap ship that is dockable. Something between a carrier and super carrier. That would be a great isk sink and give something more to word towards.
- by Solid Prefekt - at 2010.12.02 06:30:00
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11. How many Drakes must die before CCP bring balance? - in Player Features and Ideas Discussion [original thread]
Originally by: Ephemeron The biggest thing going for Drake is the shield recharge rate. If that was halfed, it wouldn't be that much more overpowered than other BC. If you completely removed shield recharging on the drake you still cou...
- by Solid Prefekt - at 2010.12.02 06:27:00
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12. New Skill : Reduce time delay for JUMP CLONE - in Player Features and Ideas Discussion [original thread]
Originally by: Kai Yuen Most PvP players are smart enough not to PvP with implants in anyways, given how easy it is to be podded in 0.0, so reducing the JC timer won't even speed them up. They'll just take the pod express like they've don...
- by Solid Prefekt - at 2010.12.01 18:49:00
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13. Noctis BPO, really ccp? - in EVE General Discussion [original thread]
Get in a T3 ship with nullifier/cloaky, go to ore system, create insta warp about 300km from undock of station, dock in station, buy BPO, undock, warp to your BM directly ahead of you, go to jita, and sell.
- by Solid Prefekt - at 2010.11.30 19:23:00
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14. New Skill : Reduce time delay for JUMP CLONE - in Player Features and Ideas Discussion [original thread]
Eve is already ******ly small with all the ways you can jump around in eve. The JC should change to one week and then have a skill that reduces the week by 5% per level. Then people can't instantly go all over like they do now making the universe ...
- by Solid Prefekt - at 2010.11.30 18:28:00
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15. Drake nerf - in Player Features and Ideas Discussion [original thread]
Three big reasons that make the drake work. First is resist bonus making it ideal with any large gang with logistics (which is all large gangs), second is range, and last is the price. The resist bonus should have gone on a boat that is designed f...
- by Solid Prefekt - at 2010.11.30 06:21:00
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16. Marauders buff? - in Player Features and Ideas Discussion [original thread]
Originally by: fuxinos I know, those ships been added primarily for PVE, but isnt it time to change this? It is not primarily, they were made solely for PVE. There is an interview out there from someone in CCP who said the Marauder was m...
- by Solid Prefekt - at 2010.11.30 06:15:00
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17. The all seeing eye (local) must go - in Player Features and Ideas Discussion [original thread]
Edited by: Solid Prefekt on 30/11/2010 06:13:13 Originally by: Cearain The main tool the solo pvp has to reduce the risk of getting blobbed is local. So ôwhat will happen to solo pvp if we take away the main tool they have to mitigate...
- by Solid Prefekt - at 2010.11.30 06:12:00
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18. Hurricane Beats Drake Q3 Economic Report is in - in Ships and Modules [original thread]
Originally by: Alara IonStorm The fact that the Hurricane remained in number as a mostly small gang boat is just another testiment to it's greatness. I think you hit on something important here. The Hurricane is good pvp boat that peo...
- by Solid Prefekt - at 2010.11.14 16:58:00
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19. Hurricane Beats Drake Q3 Economic Report is in - in Ships and Modules [original thread]
Using final blow is a poor way to show how much a ship is used in combat. Hurricanes are used much more in small roaming gangs so if they were in a gang of 5 they have a 20% chance of getting the 'final blow'. I have seen Drake gangs of 350 (with ...
- by Solid Prefekt - at 2010.11.14 02:31:00
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20. Will the Drake's absurd tank ever be nerfed? - in Ships and Modules [original thread]
Originally by: TheLordofAllandNothing I see your drake swarm and raise you afterburner armor hacs. Cut's through drakes like a knife through butter. And -A- fleets twice the size of our fleet with 18 guardians to our 6 I can confirm that...
- by Solid Prefekt - at 2010.07.02 19:03:00
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